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Mandriva 2006 Linux DVD
$6.99
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Blender
$6.99
Look at the incredible features listed and screen shots.
Interface:-
* Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow.
* Flexible and fully configurable window layout with as many screen setups as you prefer.
* Undo support on all levels.
* Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files.
* Anti-aliased fonts with international translation support
* Windows for animation curves/keys, outliner, schematic scene diagram, generic node editing system, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
* Built-in text editor for annotations and editing Python scripts
* Graphical user interface for Python scripts
* Custom themes
* Consistent interface across all platforms
Modeling:-
* A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
* Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
* Modifier stack deformers souch as Lattice, Curve, Armature
* Mirror modifier with middle vertices clipping and automatic deletion of inner faces
* Non destructive real time Boolean and Arraymodifiers
* Mesh modeling based on vertex, edge and/or face selection
* Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise
* Smooth soft selection editing tools for organic modeling
* Python scripting access for custom tools
Animation:-
* Armature (skeleton) deformation with forward/inverse kinematics
* Auto IK allows posing FK chains easily
* Non-linear animation editor for mixing individual actions created in Action editor
* Automated walkcycles along paths
* Animated constraint system
* Vertex key framing for morphing, with controlling sliders
* Edit and create new blendshapes from existing targets
* Character animation pose editor
* Animated deformers (Lattice, Curve)
* 'Ipo' system integrates both motion curve and traditional key-frame editing
* Audio playback, mixing and editing support for sound synchronisation
Timeline offers fast acces to many playback functions, autokey, help markers
* Python scripting access for custom and procedural animation effects
Rendering:-
* Very fast inbuilt raytracer
* Oversampling, motion blur, post-production effects, fields, non-square pixels
* Tile-based and fully threaded
* Render Layers and passes
* Render engine tightly integrated with the node compositor
* Halo, lens flares and fog effects
* Vector motion-blur post-process effect (using node compositor)
* Edge rendering for toon shading
* Interactive preview rendering panel in any 3d view
* Ambient Occlusion
* Radiosity solver
* Integral support for the famous Yafray render engine
* Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight
Rigging:-
* Fast skeleton creation mode
* Interactive 3D paint for vertex weighting
* Fast envelope based skinning
* Mirror editing (bone creation and weight painting)
* Bone layers for better rig organizing
* B-splines interpolated bones
* Constraint stack for IK solver setup and other constraints
Shading:-
* Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
* Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
* Node editor for creating and mixing complex materials
* Material previews rendered by main render engine
* Tangent shading to give any shader an anisotropic effect
* Versatile procedural textures system
* Environment maps
UV Unwrapping:-
* Conformal and Angle Based unwrapping methods
* Interactive transform of UV maps by vertex pinning
* Proportional falloff editing of UV maps for smooth transformations
* Seam based unwrapping
* Cube, Cylinder, Sphere, View projections
* Catmull-Clark subdivition of UVs for less distortion
* Minimize stretch tool allows to reduce area distortion
Physics and Particles:-
* Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
* Hair strands can be created by a static particle system, supporting all particle control methods
* Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects.
* Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system
* Realtime soft body solver integrated in mesh, lattice, curve and text objects.
* Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
* Game engine rigid body physics can be easily baked into animation curves
Editing and Compositing:-
* Compositor tightly integrated and aligned with the rendering pipeline
* Composite nodes souch as Render Result, RGB Curves, Mix, Hue Saturation, Alpha Over, Z Combine, Normal, Vector Curves, Filter, Blur, Vector Blur, Color Ramp, Time
* Preview panel to define the portion of interest. A composite then only happens on this part
* Threaded and memory efficient
* Near realtime sequencer can edit hours of video
* Waveform and U/V scatter plots
* Can render using frameserver-support directly into foreign applications
* Supports float images as well as regular 32 bits images
* Curves tool allows you to create a mapping from the float range to a displayable result (for HD images)
Realtime 3D/game creation:-
* Graphical editor for defining interactive behavior without programming
* Collision detection and dynamics simulation
* Python scripting API for sophisticated control and AI, fully defined advanced game logic
* Supports all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
* Playback of games and interactive 3D content without compiling or preprocessing
* Audio, using the SDL toolkit
* Multi-layering of Scenes for overlay interfaces
Files:-
* Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation
* .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
* Read / Write TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI
* Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV
* Native import and export for DXF, Inventor and VRML files, with python scripts available for many other 3D formats
* Create stand-alone executables containing interactive 3D content or play back with the 3d web browser plugin
Supported Platforms:-
* Windows 98, ME, 2000, XP
Just look at the incredible features listed. This package really is comparable to the high ticket models.
Add to Cart:
50 Units in Stock