Blender

$6.99

Look at the incredible features listed and screen shots.


Interface:-


* Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow.

* Flexible and fully configurable window layout with as many screen setups as you prefer.
* Undo support on all levels.
* Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files.

* Anti-aliased fonts with international translation support

* Windows for animation curves/keys, outliner, schematic scene diagram, generic node editing system, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
* Built-in text editor for annotations and editing Python scripts
* Graphical user interface for Python scripts

* Custom themes

* Consistent interface across all platforms


Modeling:-


* A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)

* Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing

* Modifier stack deformers souch as Lattice, Curve, Armature

* Mirror modifier with middle vertices clipping and automatic deletion of inner faces

* Non destructive real time Boolean and Arraymodifiers

* Mesh modeling based on vertex, edge and/or face selection

* Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise

* Smooth soft selection editing tools for organic modeling

* Python scripting access for custom tools




Animation:-


* Armature (skeleton) deformation with forward/inverse kinematics

* Auto IK allows posing FK chains easily
* Non-linear animation editor for mixing individual actions created in Action editor
* Automated walkcycles along paths
* Animated constraint system
* Vertex key framing for morphing, with controlling sliders
* Edit and create new blendshapes from existing targets
* Character animation pose editor
* Animated deformers (Lattice, Curve)
* 'Ipo' system integrates both motion curve and traditional key-frame editing
* Audio playback, mixing and editing support for sound synchronisation
Timeline offers fast acces to many playback functions, autokey, help markers
* Python scripting access for custom and procedural animation effects


Rendering:-


* Very fast inbuilt raytracer

* Oversampling, motion blur, post-production effects, fields, non-square pixels
* Tile-based and fully threaded
* Render Layers and passes
* Render engine tightly integrated with the node compositor
* Halo, lens flares and fog effects
* Vector motion-blur post-process effect (using node compositor)
* Edge rendering for toon shading
* Interactive preview rendering panel in any 3d view
* Ambient Occlusion
* Radiosity solver
* Integral support for the famous Yafray render engine
* Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight


Rigging:-


* Fast skeleton creation mode

* Interactive 3D paint for vertex weighting

* Fast envelope based skinning
* Mirror editing (bone creation and weight painting)
* Bone layers for better rig organizing
* B-splines interpolated bones
* Constraint stack for IK solver setup and other constraints


Shading:-


* Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert

* Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
* Node editor for creating and mixing complex materials
* Material previews rendered by main render engine
* Tangent shading to give any shader an anisotropic effect
* Versatile procedural textures system
* Environment maps




UV Unwrapping:-


* Conformal and Angle Based unwrapping methods
* Interactive transform of UV maps by vertex pinning
* Proportional falloff editing of UV maps for smooth transformations
* Seam based unwrapping
* Cube, Cylinder, Sphere, View projections
* Catmull-Clark subdivition of UVs for less distortion
* Minimize stretch tool allows to reduce area distortion


Physics and Particles:-


* Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
* Hair strands can be created by a static particle system, supporting all particle control methods
* Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects.
* Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system

* Realtime soft body solver integrated in mesh, lattice, curve and text objects.
* Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
* Game engine rigid body physics can be easily baked into animation curves




Editing and Compositing:-


* Compositor tightly integrated and aligned with the rendering pipeline

* Composite nodes souch as Render Result, RGB Curves, Mix, Hue Saturation, Alpha Over, Z Combine, Normal, Vector Curves, Filter, Blur, Vector Blur, Color Ramp, Time
* Preview panel to define the portion of interest. A composite then only happens on this part

* Threaded and memory efficient
* Near realtime sequencer can edit hours of video
* Waveform and U/V scatter plots
* Can render using frameserver-support directly into foreign applications
* Supports float images as well as regular 32 bits images
* Curves tool allows you to create a mapping from the float range to a displayable result (for HD images)




Realtime 3D/game creation:-


* Graphical editor for defining interactive behavior without programming

* Collision detection and dynamics simulation
* Python scripting API for sophisticated control and AI, fully defined advanced game logic

* Supports all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
* Playback of games and interactive 3D content without compiling or preprocessing

* Audio, using the SDL toolkit
* Multi-layering of Scenes for overlay interfaces



Files:-


* Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation

* .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
* Read / Write TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI
* Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV

* Native import and export for DXF, Inventor and VRML files, with python scripts available for many other 3D formats
* Create stand-alone executables containing interactive 3D content or play back with the 3d web browser plugin




Supported Platforms:-

* Windows 98, ME, 2000, XP



Just look at the incredible features listed. This package really is comparable to the high ticket models.

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